This topic emphasises user-centricity and creativity as integral to personal and organizational innovation. It underscores the value of creativity across all fields and types of organisations in pursuing opportunities and ensuring long-term impact. Designed to enhance students' employability and creativity skills, this topic sharpens their research, creative thinking, mindset, and innovation abilities.
It offers a hands-on approach to learning, involving students in real-world innovation challenges that promote active experimentation and reflective practice, empowering them to become transformative agents in their fields. Students are encouraged to explore and address problems, collaboratively design user-centric solutions, and convert these into new value propositions, thereby making a sustainable positive impact.
Topic code: INNO1001 | View on Handbook
Unbridled advances in technology and connectedness have transformed the relationship between companies, customers, and competitors. With this transformation, the lines between business relationships, social connections, and competitive advantage are converging and becoming increasingly intertwined. At the same time, there is a growing urgency to collaborate across boundaries to co-create solutions to the world's increasingly complex, "wicked" problems. As a result, companies across all industries and size classes-from established industry giants to high-growth companies in new technology areas-require the skills and knowledge to strategically harness the power of "the crowd" for collaborative and open innovation.
This highly experiential and challenge-led topic is designed to help students: understand how open innovation is used to create competitive advantage, improve society, and disrupt markets; develop the analytical ability to assess ambiguous, unstructured problems and provide solutions; apply practical tools for open innovation, crowdsourcing, collaboration and co-creation and crowdfunding and create new value by developing and implementing co-innovation initiatives.
Topic code: INNO1003 | View on Handbook
It appears that a business oriented around a mission or purpose can create competitive advantage, as it encourages customers to want to purchase from them, employees to want to work for them and partners to want to collaborate with them. Two cultures are at play in the field of social innovation: an age-old culture of charity, and a more contemporary culture of entrepreneurial problem solving.
Students explore how social entrepreneurs apply an entrepreneurial mindset of innovation, risk taking and large scale transformation to social problem solving with the potential to build social business models that generate rapid and sustained social impact. Project driven, students will extend on their economic analysis of social innovation in practice, by applying practical (social media) interactive tools for story-telling, spreading the word and community building to the development and user-testing of their own social innovation.
Topic code: INNO2001 | View on Handbook
The most effective innovators and entrepreneurs are those who can adapt their ideas to fit reality. This topic focuses on learning and applying a variety of hands-on tools for testing out the desirability, feasibility and viability of any idea. Through readings, videos and a series of in-the-field exercises, students will test, refine, test again, and refine again a particular innovation.
Along the way, students will learn a variety of skills and tools to understand and test users' needs and perceptions, customers and funders' willingness to pay and competitive dynamics and learn how to use these insights to validate a new innovation project or venture.
Topic code: INNO2004 | View on Handbook
Whether interested in launching new ventures or transforming existing businesses, 'From Innovation to Impact' develops students' capacity to go beyond "thinking big" to "making an impact". This topic examines two key factors in moving innovations towards market and user adoption: 1) an agile, "go-to-market" strategy 2) a scalable, repeatable business model. Students will consider how market and industry landscapes and value chains impact routes to markets and go-to-market strategies.
Using the business model canvas methodology, students will learn to evaluate which business model best fits a particular opportunity and/or enterprise. Working on an existing opportunity, either the student's own or that of an organisation, students will explore the cutting-edge concepts, skills, know-how, attitudes and innovative alternatives relevant for designing a successful business model and go-to-market strategy for a new venture or early-stage innovation project.
Topic code: INNO3001A | View on Handbook
It appears that a business oriented around a mission or purpose can create competitive advantage, as it encourages customers to want to purchase from them, employees to want to work for them and partners to want to collaborate with them. Two cultures are at play in the field of social innovation: an age-old culture of charity, and a more contemporary culture of entrepreneurial problem solving.
Students explore how social entrepreneurs apply an entrepreneurial mindset of innovation, risk taking and large scale transformation to social problem solving with the potential to build social business models that generate rapid and sustained social impact. Project driven, students will extend on their economic analysis of social innovation in practice, by applying practical (social media) interactive tools for story-telling, spreading the word and community building to the development and user-testing of their own social innovation.
Topic code: INNO3002 | View on Handbook
Explore the history and current landscape of the space governance environment, including space law and policy. The space sector is growing in South Australia, Australia, and around the world. Space intersects across multiple industries and touches every aspect of our everyday life.
After building a solid foundation in space law and policy, this topic will teach students how to tackle wicked problems in space innovatively through project-based learning. The first half of the semester is focussed on classroom-based learning while the second part of the semester is project-based learning with industry partners in the space sector.
Topic code: INNO3007 | View on Handbook